Through the increase in digital devices coming between us as People, the capture of data has become a prevalent tool to learn more about the routines of day to day living. These personal devices have disrupted the Souvenir marketplace, through offering the capabilities to record, track and capture the unique elements which make-up each individuals experiences.
‘Data-trope’
This project looks at how the art of data visualisation can be brought to traditional product design. Offering the consumer a personalised data-set through a tangible interface, which can only be interpreted with permission from the individual.
By creating a Data Animation Kit, it offers a gateway to show consumers the importance of their personal data.
In the beginning, I took interest in a study investigating the location that souvenirs are placed across our homes, drawing focus to the function a souvenir offers when back at home.
My focus throughout this project considered the interaction across the Fringe period through to arriving back home. Exploring how the perceived value of the product can change once it’s taken out of context. This lead me to propose a multi-functional Animation tool and Memory Box.
The art of data visualisation provides a universal language enabling each individual to create a unique set of data identifiable to only themselves. By developing a guide to introduce the users into the curation of personal data, it provides them with a platform to explore their data portrait, what sort of data they value about an experience.
This Zoetrope kit embodies an essence of the fringe with posters from previous years and captures the present by animating personalised datasets to timelessly capture their unique experiences across the city.