Social Narratives

On The Other Hand, an exercise in Brexit

The troubles each of us deal with on a daily basis are seen nowhere more than in how we treat others, because of Brexit there has been a strain in having conversations about the future of the country, what might be done, how we might do it. This project is an attempt at streamlining that conversation, leaving less room for pointless arguments, and allowing more discussion to be had between people of opposing views. Have you had conversations that allowed you to voice your opinions, hopes, and fears for the country? If not, this might be the product for you.

Projects Social Narratives

How sustainable is an electric car?

The common conception of driving an electric car is that people think to be using an eco-friendly vehicle, however, this is not entirely true after our research. The main problem with this misconception is due to a lack of information given, the battery and energy source to run the car’s production are very polluting. A Swedish study proved that the manufacturing of an entirely electric car’s battery is as polluting as driving a fueled car for about 8 years. Additionally to the production pollution, if the car is charged with non-renewable energy, the production of it produces CO2 emissions into the air. The interfaces we designed are to make people conscious about energy production and the car production’s pollution. Our product consists of 3 parts: the dashboard, an interface for the charging station and the car. The dashboard has a design showing how much the car has been driven in correlation to the 8 years of production pollution. Secondly, we also designed an interface for the charging station. These interfaces show a graph with the different energy sources and a precise percentage of the energy that is available at the station. This allows the users to know the provenience and the sustainability of the energy and having the choice of making a conscious decision. Finally, the car interface is an expansion of the charging station interface and the dashboard showing the two, recording each history and having an explanation for each part.

Social Narratives Project – Shannen Tioniwar and Micol Zardi

Social Narratives


It is undeniable that Scotland, as a country, has a severe drinking problem. There have been many attempts to find a solution and so far, all have failed and we still have one of the highest alcohol related death figures amongst other countries and as if this wasn’t bad enough, the figures have raised 20% since last year.

Recently the Government has released news they are going to raise the minimum unit pricing of alcohol up to 50p per unit. Our argument goes against this by suggesting that taxation of alcohol is unfair and not the right way to go about fixing this serious problem.

Our solution, DrinQuit.

An app that provides users with non alcoholic activities near by and rewards them for partaking in the events. It works by allowing the user to like and dislike suggested activities and locations. After viewing the activity via web browser and maps, the user can like, and add the event  to their smart phones calendar, and view later on.

The users are ranked based on the amount of events or activities they take part in and appear on the “soberboard”. This is ranked globally and provides users with a sense of accomplishment and motivation to partake in more activities.

As well as this, users can also add their own events. The events have to meet a criteria and cannot be related to alcohol in anyway. The user also completes a checklist to help other users identify the activity.

Undoubtably, Scotland’s drinking problem needs to be over come. We believe providing the users with an alternative, allowing them to socialise and meet new people in a different way, will most definitely help and make a small dent in overcoming alcoholism.

Please follow this link to our video of DrinQuit in use:

Design social narratives project – Brad findlay and Katie McGroarty


Projects Social Narratives

A detached Population

Social media has connection users with the wider world and enabled the population to explore new cultures and follow people of interest.

However, these platforms have become our second nature, evident in the way we commute to university or our places of work. Looking at our mobile devices, messaging or scrolling our Instagram feeds.

This has negatively impacted our ability to form new contacts in the physical world, limiting us to our digital identities and detaching us from the physical world.

Anxiety, depression and lowered self-esteem has increased by 70% of the past 15 years, which is in line with the increasing number of social media platforms emerging from the world wide web.

IunGo, our mobile application uses environmental ques to engage users with their surroundings in order to reach their destination. We feel this is more beneficial for the user due to studies of which have highlighted how the use of linear directions dis-engages part of the brain used for problem solving, whereas manually planning routes stimulate memory and enable the user to gain much more knowledge of their immediate environments.

Our application uses techniques from Eco-Therapy which helps to combat patients suffering from depressive tendencies become mentally fit once more. By immersing users in their surroundings, we hope to reduce the increasingly level of depression and anxiety within our society.

Please follow this link to watch our short promotional video:

Social Narratives Project – Findlay Macdonald, Amos Wheeldon 


Activities Exhibitions

Product design Exhibition: Made in R.16

Made in R.16: collected works from ECA 3rd year Product Design students.

Named after our place of work, it represents the importance of the studio working environment, and the craft practices that take place within it.

The projects on exhibit explore and articulate new views and possibilities, tackling some of the urgent issues our world is currently facing. One of the main topics is sustainability, and under the collaboration with the Edinburgh Remakery, this concept is explored through 8 works from different designers.

A collection of other selected projects from the year will be shown as well.

Everyone is welcome to join us for the opening night, starting at 18:00pm on May 1st, 2018. There will be food and drinks available as well.

Opening night: 18:00pm, 1st May
Exhibition opening time: 10:00am — 17:00pm, 1st-3rd May