Pocket of memory is a portable origami shaped structure which gives the user the possibility to collect little glimpses of their favorite times at the Fringe Festival. The structure is composed of 3D printed parallelograms with inlayed fabric layers. The layers are composed such that they create a sleeve within the 3D print. This sleeve is the “pocket” where the memories are stored. While developing the product, I did a series of experimentations combining different fabrics and 3D prints. Trying out different types of fabric was necessary in order to understand which type adheres better to the 3D print. The printed parallelogram shapes are not connected to each other initially. Instead, they are held by the added fabric, creating a fish scale appearance. To create the pocket, I cut through sections of a single layer of fabric within the parallelogram sections.

Fringe visitors are constantly being given information both verbally and visually, making it difficult to retain single memories of their own. Taking inspiration from the project ‘Dear Data’ and how the two artists make their weekly data set, I have chosen to approach the human scale data gathering path. Contextualizing human scale data within the Fringe Festival, I have decided to represent the personal locations of visitors through the flyers or tickets collected during their visits. It shows, in a non-obtrusive way, where a person has been and what they have liked about their stay.



The common conception of driving an electric car is that people think to be using an eco-friendly vehicle, however, this is not entirely true after our research. The main problem with this misconception is due to a lack of information given, the battery and energy source to run the car’s production are very polluting. A Swedish study proved that the manufacturing of an entirely electric car’s battery is as polluting as driving a fueled car for about 8 years. Additionally to the production pollution, if the car is charged with non-renewable energy, the production of it produces CO2 emissions into the air. The interfaces we designed are to make people conscious about energy production and the car production’s pollution. Our product consists of 3 parts: the dashboard, an interface for the charging station and the car. The dashboard has a design showing how much the car has been driven in correlation to the 8 years of production pollution. Secondly, we also designed an interface for the charging station. These interfaces show a graph with the different energy sources and a precise percentage of the energy that is available at the station. This allows the users to know the provenience and the sustainability of the energy and having the choice of making a conscious decision. Finally, the car interface is an expansion of the charging station interface and the dashboard showing the two, recording each history and having an explanation for each part.