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BORROW

BORROW is a Leasing device that promotes Community design. It Rethinks Ownership through supporting the old value of sharing and helps users to think of possessions not at an individual level but at a community level: share and borrow amongst networks you build. It is presented as a portable device that has a touch screen interface with an added voice recognition system.

BORROW

This innovative idea cultivates well-being and human flourishing, where human to human interaction is encouraged. In addition, it could also promote sustainable living due to the decrease in the demand for buying new items if people share. 

BORROW

The body of this device follows the form of the interface itself to reduce  space and the straps of this device will be able to be changed to match different tastes of people. the joint of the interface to the body will be through a magnet and the straps will be forced clipped into the body.

Its imperative that this product promotes sustainability as well as being high quality to last a product life. Hence, the material chosen for this product is lightweight stainless steel for the bottom part and recycled aluminosilicate from existing phone screens. The body will be made our of 3d printed ABSi plastic. this material has high tensile strength, high melting point, is an insulator, and relatively tough, but enough for BORROW. there are a wide range of choices for the straps designs. the prototype i’ve made is made from rubber, however, there will be options for patterns, it could be made from 3d printed abs plastic, with a metal texture finishing spray and also simple rubber straps.

BORROW

Lastly, the interface will be available in black and white colours to provide more colour options for a wide range of users.

A video of this product works will be linked down below:

BORROW Video
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Bean Bank

The BEAN BANK cup is a coffee cup for on the go, it allows the owner to pay with it and to be lead to new coffee shops. The design appears to be a reusable coffee cup, but it has additional features that show direction, enable communication and payment. The added features are not obtrusive, the RFID is built in the bottom of the cup and is therefore not visible. Additionally, the interface that gives directions is comprised of 5 LEDs in a cross section. LED’s were chose as the output, as they are the least obtrusive while still conveying the message to the owner. The cup moves people around by being the means of payment, as well as having the LED’s which direct the owner to discover new coffee shops. The cup to owner interaction is disruptive because normally people direct themselves to new places; in this case, however, the coffee cup does it for them. If the owner follows the cup instruction he/she is lead to somewhere unknown to him to purchase a cup of coffee. This factor of being lead somewhere mysterious by your coffee cup is a flipped vision of people to products interaction. https://www.youtube.com/watch?v=bHDGs9dFU3g&feature=youtu.be


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Luthe Energy Exchange

This concept caters for communities that rely on one power source and are all a part of a micro grid system. My product creates a decentralized system that is controlled by the community, allowing ease of distribution of energy between all its members. This removes this ability of a corrupt controller which is often a problem, especially within less economically developed countries. My system, Luthe, has two essential parts for each user, the hub and the wallet. The hub is fed energy by the micro grid and stores your energy for your whole home or business. The wallet then gives the user the ability to withdraw energy from the hub, and then pass it on to other members of the community who may need it more. This is unlike any system which currently exists. The concept of bringing members of the community together with a physical interaction for the exchange of energy creates relationships and ties that would otherwise be lost or carried out over a screen.

Findlay MacDonald

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A More Object Orientated World

A Chair that wants to be interacted with. Feeling unhappy when it’s neglected and content when used, the user is encouraged to engage with the object. Through a visual language of LEDs the chair can communicate with the user, asking them to sit down as the lights countdown from green into red. This is an object orientated perspective that responds to Timothy Morton’s ‘Humankind’ by emphasising that objects can carry agency in our everyday lives. It also consider’s themes from Dunne & Raby’s ‘Technological Dreams’ but within a more relatable context.

Within the abstract setting of a home, the chair disrupts the norm by becoming the actuator that influences the user. A traditional hierarchy of human over non-human is reversed as the chair has a language to convey it’s emotions to the user.

Video – https://youtu.be/UZBdyoeV7-Q

Ben Manders 

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Connected things, blog post, Brad Findlay

I started by simply coding the led strip, to turn on and off. I then started looking into changing the colour of it, both these things were very basic. However ,the wiring of the board was a little more complicated but after a few times of doing it, it soon became pretty easy and the more and more times I done it I became much more familiar with the board and what each pin means. I then looked at coding the ultrasonic sensor which was also difficult as I had never used this before, so I got some assistance wiring this up and also looking at the code and what each part means. Once it was all set up I started looking at the data it was giving out, It was pretty accurate and was giving out the data in centimetres. I then combined the codes, this took some time to get working again as I ended up getting quite confused with how it all worked when combined. At first I set it so that the two components worked individual, just to make sure they both worked on the code, I then started altering it so that the led would turn on at a certain distance. At first I had it set so that unless the object was closer than the set distance, the LED would just stay green. However this did not look very professional and I wanted the LED to be turned off unless in use. So I changed the code around and got it so that it would be off, until something was in front of it, then it would turn green and start flashing to show it was in use at a safe distance. Then when you got close to the second variable it would turn red and start blinking faster. I was happy with this but I wanted to make it a bit more precise. I decided to do this by adding in another variable, which was amber. This would go on between the green and the red to show that the user is close, but not too close. Making the design much more effective to use. However, this meant redoing some of the code as it did not fit with what I had previous done before. I also had to change my distances and make them bigger to allow enough distance between the three colours.

My reason for designing the LED park parking assistant is based on, not everyone can afford a car that comes equipped with parking sensors nowadays, and other people might just not like them, may find them annoying or hard to use. My Project looks at providing car parking aids for car parks, turning parking sensor into installations, rather than luxury add-ons for vehicles. Making them available for use to everyone. Installing these parking aids will allow all people to park safely and confidently. Reducing bumps and crashes. These parking aids could be set up in any kind of carpark or multi-storey. The stand would be cemented into the back of the spaces just like a sign would, allowing them to be seen from the front windscreen and rear view mirror while parking.

The parking aids will be presented as tall stands that feature discreet proximity sensors at 3 different levels of the stand this will allow readings for any height of vehicle. The stand will be housing an LED strip at the top, that moves up and down based of readings from the sensors, so visible at various heights, accommodating different cars. The LED will first switch on when the user first drives into the space, to save power being wasted. As the user starts getting closer to the sensor, it will change to Green to alert the user the are in proximity to the sensor. The when the user then gets closer, the light will then change to amber and then finally to Red when the user is dangerously close, and warning them that they should stop and they are safely in the bay. The warning will be visible whether the user is driving in or reversing in to the space, and will also move up or down if it detects the vehicle is taller or smaller.

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Brad Findlay

Heres the link to my shopping basket video, Maxi-Basket. Allowing a quick, easy, budgeted shopping experience; https://youtu.be/cVPIPrkgAtk